As soon as Oculus Go came out, I quickly ordered one for our College of Education. After a week with Oculus Go, I thought I might share a few quick ideas for using it in the classroom.

3D Modeling with SculptrVR ($4.99)

My first question with VR is always the same: how can we move from passive viewing to active creation? With our HTC Vive, we love to use Blocks to create 3D designs and models. In Oculus Go, I like to use SculptrVR, which is quite similar to Google's Blocks app.

One big advantage of SculptrVR is the ability to export creations as .obj files. These files can then be 3D printed or exported into another program like TinkerCAD

Collaboration with Keep Talking & Nobody Explodes ($9.99)

I wrote about Keep Talking and Nobody Explodes in a previous post, but it bears repeating here because it works perfectly with the Oculus Go. The premise of the game is simple: one person wearing the Oculus Go sees a room with a bomb in it... a bomb with a variety of modules that need to be disabled. The other team members have a large and convoluted manual that explains how to disarm the bomb, and they must communicate with the person in the VR world to determine how to do so. 

Since the game only requires the person in VR to be seated and manipulate the modules on the bomb, the Oculus Go actually works as well, if not better, than having the full room scale HTC Vive setup we've used in the past. Just Keep Talking and Nobody Explodes alone makes the Oculus Go a great buy for our students to use to practice communication and collaboration.

 Students playing Keep Talking and Nobody Explodes at a station.

Students playing Keep Talking and Nobody Explodes at a station.

Problem Solving with Land's End ($4.99)

One of the more transformative puzzle games of the past few years is Monument Valley, a mobile app that used perspective and a unique art style to stretch players' minds. The creators of Monument Valley also created Land's End, another beautiful puzzler that uses a player's gaze in VR to solve a variety of unique puzzles. 

In the game, players traverse a picturesque island, navigating by looking at dots that light up when a player fixes their gaze on them. Once the game confirms the player can move in this manner, puzzles emerge that rely on a player's problem-solving to manipulate rocks, water, and much more to discover a solution.  I could easily envision players handing off the headset when they get stuck to have a friend consult with them regarding a solution. 

 Some students showing each other how to use the Oculus Go

Some students showing each other how to use the Oculus Go

Do you have any ideas for ways you plan to use VR in education? Any other Oculus Go users out there? Share in the comments!

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